Many of the questions most commonly asked by HeroStats users are related directly to a particular City of Heroes/Villains power. The term "power" here refers not only to actual player powers, but also NPC attacks, inspirations, procs from IOs, etc. This is only a partial list, not all powers are covered here.

This list is current (though not complete) as of April 18, 2010.

Incorrect Statistics Issues

The following section lists issues that prevent HeroStats from correctly tracking statistics.

Controller Accuracy - Containment

The Controller inherent power Containment can cause inflated accuracy for many powers, because Containment duplicates the damage message for those powers. Since this can affect most Controller powers, those powers are not listed individually below. This affects only "Power Accuracy" statistics, not "Player Accuracy".

Missing or Incorrect Power Name in Messages

The power messages either do not contain the power name or have the wrong name, so HeroStats cannot reliably determine which power generated the message. This affects some or all of the messages generated by the following powers:

Missing or Invalid Source/Target Name in Messages

The power messages either do not contain the name of the source or target of the power (or have the wrong name), so HeroStats cannot reliably determine the source or target name. This affects some or all of the messages generated by the following powers:

Multiple Identical Hit Messages - Multiple Target

There are multiple identical damage messages generated by a multiple-target power. Accuracy cannot be tracked since there is no way to tell if two messages mean one target hit twice, or two targets hit once each. This affects the following powers:

No Hit Message

There are no messages indicating that the power has hit a target, so HeroStats cannot track damage dealt or buffs/debuffs. This affects messages generated by the following powers:

No Unique Activation Message

There is not a single unique message generated for activation of the power. Some of these powers may have activation messages, but more than one is generated if a legal target for the power is nearby. This affects messages generated by the following powers:

Player Accuracy Statistic - Secondary Effects

"Player Accuracy" for many powers with a secondary effect is incorrect. This is because the hit-miss combat log messages for these powers contain identical messages for both the main power and the secondary effect. These powers are not individually listed below. This affects only "Player Accuracy" statistics, not "Power Accuracy".

Inconsistent/Incorrect Message Issues

For some powers, it is possible to track proper statistics in HeroStats, but the log messages still contain errors or inconsistencies. These powers are listed below. None of these should affect HeroStats users directly, but they are listed here for completeness.

Multiple Identical Hit Messages - Single Target

There are multiple identical damage messages generated by a single-target power. Accuracy can still be tracked by the activation and miss messages rather than the damage messages. This affects the following powers:

Identical Messages for Different Powers

Some messages appear identical but actually have different effects. This affects the following powers:

Inconsistent Messages for Identical Powers Across Powersets

These powers appear in multiple powersets, but the messages are different depending on which powerset the power appears in. This affects the following powers:

Incorrect Power Messages

These powers have one or more messages with spelling errors, typos, or other incorrect information. This affects the following powers:

Missing Power Messages

These powers have one or more types of messages missing. This affects the following powers:

Open Questions

The following section lists open questions which need more research before they can be classified as issues.

Unknown Multiple Hit Messages

It is not clear if these powers have multiple Hit messages or not. HeroStats tracks the accuracy on these powers, but if there are multiple hit messages then the accuracy percentage will be too high. This affects the following powers:

Unknown Miss Messages

It is not clear if these powers have miss messages or not. HeroStats tracks the accuracy on these powers, but if the miss messages are not there then it will always be either zero or 100%. This affects the following powers:

Unknown Activation Messages

It is not clear if these powers have useful activation messages or not. HeroStats attempts to track activation of these powers, but it may not be accurate. This affects the following powers: